// projects
Things I've built.
While I cant' share most of what I've worked on in my day job this page covers what I can share: my own work and the occasional Big Ol' Bear Studios client project, with their permission.
projects
$ ls ./projects
// TODO: make bigger projects public.
hobby-projects
agentic development started by hand, now has some agentic development written by hand

Skin Set Builder
A rebuild of League of Jerseys that's closer to the original idea: pick a squad and find matching skin sets. It was also my first personal project built mostly through agentic workflows.
view site ↗Ranked Race Pipeline
A data pipeline that tracks my friends' ranked climb in League of Legends. Built over months of spare evenings; the full write-up is on devhoolagin.
read the write-up ↗
Overblown
My first game, made for Micro Jam 52. Learning a new engine on a jam deadline is a great way to figure out what scope really means.
play on itch.io ↗League of Jerseys
My friends and I like to run matching skins, and picking them took longer than the game. This was version one of fixing that, built over two nights a few months apart.
view site ↗
get-this-man-a-hat
A weekend project that solves a problem nobody had: upload a PNG or JPEG profile picture and give it a cowboy hat. Image editing runs fully in the browser with Fabric.js.
view site ↗
hello-universe
A tongue-in-cheek repo: hello world in as many languages as I could find, riffing on the "list every language you've ever touched" resume meme.
view on github ↗More write-ups live on devhoolagin, and everything else is on GitHub.
// let's build something
Have a problem worth solving?
Whether it's a full-time role or a project through Big Ol' Bear Studios, I'm happy to talk.